Gargantua · Droplet has 11 flyable ships. Four numbers define how each one feels: armor is the hull lost per standard impact (lower is tougher), acceleration drives thrust and turn response, the collision envelope scales the real hitbox, and fuel sets the warp energy cap. The rating is just a summary — the real difference is how it flies.
Source · The Three-Body Problem · Liu Cixin
A hull of strong-interaction material with its atoms locked in place: near absolute zero, an almost perfect mirror, and able to turn at right angles via internal field emitters.
The Droplet is a Trisolaran probe sent to the Solar System, named for its shape and nicknamed "the tear of the Mother". Its premise is a fictional strong-interaction material: in reality the strong force only binds protons and neutrons inside a nucleus, over a tiny range. The novel imagines the Trisolarans letting that force spill out between atoms and pin them rigid — leaving a surface perfectly smooth, near absolute zero and practically unbreakable, far stronger than any chemical or metallic bond, able to punch through human warships.
Top-tier mobility and armor — the best pick for the leaderboard and for a first clear.
- Armor
- 0.5% / hit
- Accel
- 100%
- Hitbox
- 1.0×
- Fuel
- 100%
Source · Original · Trisolaran-style alien probe aesthetic
Built from enormous planes and geometric members, its surface divided by a logic that is not human engineering; propulsion and life support sit inside a central octahedron.
The name comes from an alien civilisation in the direction of Eridanus. They have no use for human streamlining: the whole ship is a few huge planes and geometric members, generating thrust from order itself. When humanity first caught an image of it, it took a long while to be sure it was a ship and not some monument drifting in space.
Big hitbox, quick acceleration, very forgiving — good for weaving through dense echo fields.
- Armor
- 0.9% / hit
- Accel
- 85%
- Hitbox
- 1.8×
- Fuel
- 90%
Source · The Hitchhiker’s Guide to the Galaxy · Douglas Adams
Its core is an Infinite Improbability Drive, so the hull is shaped to keep the probability field stable; conventional armor covers only the key sections, and it leans on engine redundancy.
The ship with the Infinite Improbability Drive. When it starts, it borrows every impossibility in the universe and flattens probability in one go — so a pod of whales and a bowl of petunias outside the window is not unexpected. The hull looks awkward because it answers to a stable probability field, not to aerodynamics.
Agile and well fuelled — happy hugging the accretion disk for long stretches.
- Armor
- 1.1% / hit
- Accel
- 90%
- Hitbox
- 1.4×
- Fuel
- 95%
Source · Star Wars
A YT-1300 freighter rebuilt many times over: an asymmetric hull covered in external piping and patch plates, a quick main drive, and shields and armor to civilian transport spec.
A YT-1300 light freighter its owner has rebuilt beyond recognition: external piping, patch plates, smuggling compartments. It has none of a warship’s lines, yet it has run the fastest routes and survived countless pursuits. Among civilian ships it is the kind that looks ready to fall apart and never does.
Great acceleration but a tight fuel tank — budget your dashes.
- Armor
- 1.4% / hit
- Accel
- 80%
- Hitbox
- 1.2×
- Fuel
- 70%
Source · Star Trek
A saucer primary hull with paired warp nacelles on slender pylons, systems balanced for exploration, science and diplomacy, with generous structural redundancy.
A Federation starship: a saucer hull with two warp nacelles hung behind on slender pylons. Its job is not combat but to go and look — new stars, new civilisations, new physics. Its laboratories are far bigger than its magazines, and its first reaction to the unknown is always to open the sensors wide.
Thick armor and a large hitbox — a steady choice for newcomers.
- Armor
- 1.9% / hit
- Accel
- 65%
- Hitbox
- 2.2×
- Fuel
- 80%
Source · 2001: A Space Odyssey · Arthur C. Clarke
Built around a rotating gravity ring and a central command core, with science sections and life support tightly integrated; the armor is thin, prioritising precise environmental control over impact tolerance.
The ship that flew to Jupiter. A rotating ring lets the crew eat, sleep and run as if on the ground, and the central command core looks like a white egg. It is quiet and precise, everything arranged just so — and in the end that excessive quiet is what makes your neck prickle.
The most balanced acceleration and fuel in the fleet — the all-round mid-size pick.
- Armor
- 2.1% / hit
- Accel
- 55%
- Hitbox
- 1.8×
- Fuel
- 75%
Source · The Three-Body Problem · Liu Cixin
A disc hull in line with a cylindrical fusion engine section, weapons and sensors distributed around the hull so any direction can fire; a reactionless radiation drive gives a high thrust-to-weight ratio.
A stellar-class warship of the Asian Fleet whose name states its position: in the dark forest, surviving matters more than anything. In the Doomsday Battle it was the first to break formation and carry humanity’s last seed into deep space. Disc hull, fusion engine section, weapons and sensors all around — so it can fire in any direction.
A very large hitbox and modest fuel — better for picking up strays on the outer ring.
- Armor
- 2.0% / hit
- Accel
- 70%
- Hitbox
- 2.6×
- Fuel
- 65%
Source · Battlestar Galactica
An old battlestar layout with heavy armor belts and segmented bulkheads, the command centre buried deep inside; propulsion is tuned for slow cruising and flight operations.
A battlestar that belonged in a museum. After human civilisation was destroyed it became the last ark: armor welded on layer by layer, hangar decks never quiet, patches everywhere along the hull. It is neither fast nor elegant, but it carried hundreds of thousands to the next star.
Heavy armor, sluggish turning — straighter lines carry you further.
- Armor
- 1.8% / hit
- Accel
- 30%
- Hitbox
- 2.8×
- Fuel
- 45%
Source · Star Wars · Executor-class Star Dreadnought
A wedge-shaped leviathan held together by layered armor and internal trusses, with the command tower and sensor arrays stacked on the superstructure; strong materials, and an enormous core hitbox.
The beast of the Imperial fleet: a wedge more than ten kilometres long, its command tower stacked on the spine like a city. Its purpose is closer to a declaration — what you see is not a ship but a moving piece of sky. Its crew is numerous enough to need their own gravity zones, and a single turn takes half a day.
A forgiving capital ship that barely turns — perfect for rehearsing slingshot lines.
- Armor
- 1.6% / hit
- Accel
- 25%
- Hitbox
- 3.0×
- Fuel
- 40%
Source · Real concept · solar sail / light sail
Insect- or seed-shaped, with vast transparent sails driven by particle wind and light pressure; a lightweight structure whose armor covers only the core cabin.
The romance of having no engine at all: a huge thin film accelerated bit by bit by starlight. Humanity has actually tried it — LightSail, Breakthrough Starshot — though nobody has yet dared take one close to a black hole, because once the sail tears you have only inertia and prayer.
The most fragile armor and the worst handling — a hard-mode challenge ship.
- Armor
- 4.0% / hit
- Accel
- 15%
- Hitbox
- 2.4×
- Fuel
- 30%
Source · Original · generation habitat ship
A living tree hull with cities and habitat pods woven between the branches, life support coupled to how the ship grows; slow to move, visually vast, though only the trunk counts for hard collisions.
A ship that is still growing. The trunk is life support, the branches are packed with cities and habitat pods, and people are born, grow up and grow old aboard. It is absurdly slow: for a tree ship a hundred years is one leg of the journey, so the crew care less about the destination than about this year’s harvest.
The biggest silhouette and hitbox, so debris finds you more often — purely for the experience.
- Armor
- 3.2% / hit
- Accel
- 20%
- Hitbox
- 3.0×
- Fuel
- 35%